![]() ![]() It's only used in the shading of Metaballs surfaces defined by the particles. It can be added to any Particle Flow event. VRayParticleColor – It is an operator that creates additional color information for particles. vrmat files which can be loaded later using the VRayVRmatMtl material. Earlier V-Ray versions also use the VRmat converter. vrmat exporter can be used to export materials in 3ds Max to. ![]() Thus instead of just being in a positive or negative direction, displacement can occur in many combined directions. Vector displacement, unlike standard displacement which displaces only in a positive or negative direction from the surface of the low poly base, allows displacement to occur in all 3 axes. The default location for the library is the \materiallibraries folder in your current project. 3ds Max saves the library as a MAT file with the name you entered for example, New Library.mat. The new library appears in the Material/Map Browser. You can then generate a map that when used with vector displacement turns the base geometry into the target geometry. 3ds Max prompts you for a name for the new library. It requires that you have a low poly base geometry and a high poly target geometry. Bake Vector Displacement – A utility material that allows you to generate displacement maps for Vector displacement when used along with texture baking. ![]()
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